Main Menu Completed

Now to post an update before I get too lazy…just completed the main menu for my game, which I (lamely) decided to name it “Lone Voyager”. Here’s a screenie:

Just two simple buttons

Good thing I implemented OOP into my game…made it so much easier to implement the menu and buttons. I also modified the distribution of the asteroids so that they appear more natural and evenly distributed.

More even distribution of asteroids

Well it should be enough to submit for the upcoming milestone…not gonna waste too much time on this one.

Asteroids!

A quick update on my game progress. Guess what? Asteroids! Here’s how they look:

Through the Milky Way!

Through the Milky Way!

They’re working fine, but I still need to optimize my code or it would be spending half a minute initializing its data before anything shows up. I’ve been mangling with it whole day but still no signs of success. One reason is because Visual C++ doesn’t output printf statements like g++. Time to learn how to use the debugger.

First DirectX Assignment

After a big WTF on the marking of Game Prog. II’s assignment milestone 1, I’ve concretely decided to remake my game. And here’s a screenshot of it:

A lone pilot in space...

It’s gonna be a top-down type shooter of some sort…or maybe I’m gonna change the camera position to make it more interesting. At least it looks nicer than its predecessor…which looks just awful! But thanks to it though I got my basic framework up and running, which could be reused again or improvised for future projects…and even modified for OpenGL as well! Speaking of which, the models made in this game should be able to fit into my OpenGL assignment as well….

And just for the record, here’s a screen of my previous version…

Just plain ugly!

Thats all so far. Happy coding!